Currently a Model/Texture Artist at Method Studios Melbourne, I am primarily a texture artist specialising in procedural techniques to produce photo-real surfaces. After hours I dabble in photogrammetry techniques for both surfaces and environment models. Although working in film, I also have personal experience in game art/development. I also have a technical skill set, more specifically Python, C# and MEL.
You can contact me at firstname.lastname@example.org
3D Modeller/Texture Artist at Method Studios, previously known in Australia as Iloura.