Finished up making a tileable out of another old scan I had laying around. This was shot on a Galaxy S9, a lot of soft details that would probably not turn up if shot on my DSLR, but it was done on a whim. Although this is tileable, there are things like the graffiti that would make it quite obvious - I kept it though cause I liked it :)
Baked down to a cylinder with square UVs to create Diffuse, Normal, Bent Normal, AO and Height maps within Marmoset
This was then run through Artomatix to mask out where there was missing scan data (due to not enough angles shot with camera), and made tileable. AO cancellalation in Substance Designer, then rendered in Marmoset.